LVL 12
As you progress in the game, you would want to have higher level cities. In Evony Age 2, there are four types of Historic Cities, level 12, 14, 16 and the 18.An NPC 12 can found ever 18 miles on the x, y axis. In layman terms, this means 1 level 12 NPC is exactly 18 spaces to the left, right, above and below of another level 12 NPC thereby creating a net of level 12 NPCs all over the server. There are a total of 1936 level 12 NPCs per server starting from coordinates 9, 9.Now in order to capture a level 12 NPC, you should have already captured a level 10 NPC. This is not a prerequisite per se but you will not have a king/queen of your own otherwise making the entire process of taking a level 12 a royal pain.Before going into numbers, a note to say that we are assuming all your technologies have been researched to level 10 (excluding privateering).An NPC 12 will always have the following troop combinations:
- Warriors: 1,120,000
- Swordsmen/Pikemen: 162,666
- Archers: 42807
- Cavalry/Cataphract: 108,444
- Ballista/Catapult/Battering Ram: 14,640
- Rolling Log: 6,000
- Archer’s Tower: 6,666
- Defensive Trebuchet: 5,000
- Trap: 22,000
- Abatis: 11,000 Every 24 hours, when server maintenance happens, the troop combination will change. The Swordsmen switch with the Pikemen and vice-versa. The Cavalry with the Cataphract, and the Ballista, Catapult and Battering Ram amongst each other. The NPC 12 will also have either a level 100 King or a level 100 Queen as the defending hero. Your goal is to find the most offensive combination when you attack. Yes, that’s right, most offensive combination while attacking, because the most offensive combination is also the weakest defense.
- You attack city should have 11 heroes including the King/Queen. Out of these 11 heroes, 5 heroes should be level 100 attack heroes. Maybe a Historic Hero if you have any of those. Move your Mayor to another city, you want 11 attack heroes here, no wise men or politicians required. The minimum attack for your lead heroes (the 5 level 100 ones) is 300+.
- Plenty of Gold for healing. Disable auto-heal from the Rally Spot. Its expensive, almost 4-5 times manual heal.
- Consider the possibility of the below calculations to be incorrect and have more troops that what I am outlining. The last thing you want is to fail or to be able to barely take the 12 but not have the troops to defend it. (oh yes, people will attack you from every direction once you have the 12)
- Make sure the combination in the NPC 12 is Pikemen, Cavalry and Rams.
- Enable Penicillin and Warhorn. Highly recommended, you want that extra 3% wounded and that extra 20% attack. If you have any, use the “Excalibur” on each of your level 100 heroes, especially the King/Queen. Extra firepower never hurts. You ultimate goal is to have the five main heroes running 300+ attack.
- Archers: 1,500,000
- Warriors: 400,000
- Pikemen: 220,000
- Worker: 10,000
- Scouts: 10,000
- Swordsmen: 10,000 Now I mentioned earlier that timing your attack is very important in Age 2. Don’t try to ice this one down and hope everything works out the way you want it to be.
- Layer out the Defence
- Firstly, you need to send 30 waves of 3,000 warriors each. Add another 5 waves if your heroes are weaker. These waves are designed to take down the traps. They will ALL die so don’t worry when you don’t see intel in your battle reports. Scout after you have plastered your warriors all over the NPC. You should have about 500 traps left in the NPC. You want to make sure that your precious Archers are killing troops not traps.
- Now send two waves of 90,000 pikemen and 10,000 warriors to the NPC. Make sure your top heroes are leading these attacks because these are just two attacks and want the best bang-for-the-buck. These two waves will take out the Cavalry. Of course, scout again.
- Next, send a single wave with your best hero of 80,000 Archers, 10,000 Pikemen, 1000 each of workers, warriors, swordsmen to take out the Pikemen in the NPC. Follow this up with three waves of 95,000 archers and the rest with your healed troops left over (I am assuming you are doing a manual heal between attacks). These three waves are to take out the Archers. Scout again.
- Lastly, send out multiple waves of 95,000 archers and 1000 each of workers, warriors, scouts, swordsmen and pikemen to kill the warriors. I am not putting a number to these waves because our aim is to kill the healed troops with these attacks so use as many as required.
- By this time you have most of the troops and wall defences (except abatis) destroyed and your NPC 12 is ready for loyalty waves.