A 20Barrack city
Town
Stage I
Getting the right combination of structures up is important, having to many cottages and not enough barracks is the biggest problem people have.
Your strength in this game comes for your military force which is why you need to be able to produce them first, however most people, make the biggest mistake of thinking they need a lot of population so they can have a big army, which is incorrect, with 6 cottages once they reach Lv9 you will have 27k Pop, which is more then enough to create armies if you set you production to 0 each time you build men so you have access to more pop.
You first Basic Set up should be
6 cottages (Iron Towns Need 8 cottages)
15 Barracks
*1 Inn
1 Feasting Hall
1 Rally Point
1 Beacon Tower
1 Embassy
1 Market
1 Academy
*1 Forge
1 Workshop
*1 Stable
1 Relief Station
Stage 2
Once you have Built up Several buildings it will allow you to Demolish some now useless buildings
Once You now have a Lv9/Lv10 Workshop You may Demolish your Forge. (Depending on how many Scripts you have, will determine if you go Lv9 or Lv10 as well as Lv10 only useful if you have Lv10 Gear.)
You now have a Lv8 or 10 Relief Station, You may Demolish your Stables. (Depending on how many Scripts you have, will determine if you go Lv8 or Lv10, Lv10 takes a lot of time, its recommended you do this at Lv8 you can always rebuild stables later if needed to get it to Lv10)
You now have a Lv9 or 10 Festing Hall, You may Demolish your Inn. (Depending on how many Scripts you have, will determine if you go to Lv10 or not)
Remember you want at least 1 of your Cities to have a Lv5 Feasting Hall to Enquire Details for Historical Heroes, so make sure you leave one up in one town.
So now you can build
+3 Barracks
Giving your Total Barracks Count in the city 18!!
City
Stage I
Because of Tributes in AgeII there is 3 different set ups you will use across your towns for production.
Step 1 Option I. - Lumber City
> LV5 Farm (Demo Once Stables Built)
> LV3 Ironmine (Demo Once Lv2 Forge Built)
> LV2 Quarry (Demo Once Walls Lv9 or 10)
> Fill the Remaining Blocks with Minimun Lv6 Sawmills.
The Level of you Sawmills will depend on how far you are progressed, however the early players should make sure they have Lv6 Minimun, its cheap on resourses and time to get to Level 6 and it gives great Production
Remember you have have 1 Valley for every Townhall Level So fill these slots up with Forests, Lv6-10 Will do Great, slowly replace all with Lv10 Forests as you get stronger
You will now have a Great Producing Lumber Town
Step 1 Option II. - Iron City
> LV5 Farm (Demo Once Stables Built)
> LV2 Quarry (Demo Once Walls Lv9 or 10)
> Fill the Remaining Blocks with Minimun Lv6 Ironmine
The Level of you Ironmines will depend on how far you are progressed, however the early players should make sure they have Lv5 Minimun, its cheap on resourses and time to get to Level 6 and it gives great Production
Remember you have have 1 Valley for every Townhall Level So fill these slots up with Forests, Lv6-10 Will do Great, slowly replace all with Lv10 Hills as you get stronger
You will now have a Great Producing Iron Town
Step 1 Option III. - Half/Half Suzerain City
> LV5 Farm (Demo Once Stables Built)
> LV2 Quarry (Demo Once Walls Lv9 or 10)
> Fill the 50% of the Remaining Blocks with Minimun Lv5 Ironmine
> Fill the 50% of the Remaining Blocks with Minimun Lv6 Sawmills
Now most people know the main reason you go deep into one type is to stack all the bonuses, so going 50/50 seems off, well in AgeII, this set up will net you the highest production depending on a few things.
The Trick with set up is Colonies, the main reason is that Tributes are still effected by the Capacity limit, so a lumber town gains no iron from his colonies and vs versa, By Spliting it up you can get more production on both
Example
As you can see i have massive production, this town has about 60 Colonies and i get the effects from both of them.
Now this set up will produce more Resourses with good colonies, but there is a few down falls.
The first Problem is Capacity Limit, since your 50/50 you have basically half for each, but you production is as high as a lumber or iron town alone.
Because of this make sure you research Stockpile, this will increase you capcity limit by 10% each level and you really need lv7+ for this set up.
The second way around this is to use a Market place to store you resourses, Lv5+ is good as it will give you plenty space to store excess resourses and still bid.
This Build set up works really well if you want you Cities to be More Dependent not consently sending resourses from one to another.
It Lets you get Maximun resourse benifits from your Colonies, and is the most Powerfull Resourse Production set up.
The only downfall is because of the lower resources capacity limit you will have to be more active and store resources regularly.
Stage I
Getting the right combination of structures up is important, having to many cottages and not enough barracks is the biggest problem people have.
Your strength in this game comes for your military force which is why you need to be able to produce them first, however most people, make the biggest mistake of thinking they need a lot of population so they can have a big army, which is incorrect, with 6 cottages once they reach Lv9 you will have 27k Pop, which is more then enough to create armies if you set you production to 0 each time you build men so you have access to more pop.
You first Basic Set up should be
6 cottages (Iron Towns Need 8 cottages)
15 Barracks
*1 Inn
1 Feasting Hall
1 Rally Point
1 Beacon Tower
1 Embassy
1 Market
1 Academy
*1 Forge
1 Workshop
*1 Stable
1 Relief Station
Stage 2
Once you have Built up Several buildings it will allow you to Demolish some now useless buildings
Once You now have a Lv9/Lv10 Workshop You may Demolish your Forge. (Depending on how many Scripts you have, will determine if you go Lv9 or Lv10 as well as Lv10 only useful if you have Lv10 Gear.)
You now have a Lv8 or 10 Relief Station, You may Demolish your Stables. (Depending on how many Scripts you have, will determine if you go Lv8 or Lv10, Lv10 takes a lot of time, its recommended you do this at Lv8 you can always rebuild stables later if needed to get it to Lv10)
You now have a Lv9 or 10 Festing Hall, You may Demolish your Inn. (Depending on how many Scripts you have, will determine if you go to Lv10 or not)
Remember you want at least 1 of your Cities to have a Lv5 Feasting Hall to Enquire Details for Historical Heroes, so make sure you leave one up in one town.
So now you can build
+3 Barracks
Giving your Total Barracks Count in the city 18!!
City
Stage I
Because of Tributes in AgeII there is 3 different set ups you will use across your towns for production.
Step 1 Option I. - Lumber City
> LV5 Farm (Demo Once Stables Built)
> LV3 Ironmine (Demo Once Lv2 Forge Built)
> LV2 Quarry (Demo Once Walls Lv9 or 10)
> Fill the Remaining Blocks with Minimun Lv6 Sawmills.
The Level of you Sawmills will depend on how far you are progressed, however the early players should make sure they have Lv6 Minimun, its cheap on resourses and time to get to Level 6 and it gives great Production
Remember you have have 1 Valley for every Townhall Level So fill these slots up with Forests, Lv6-10 Will do Great, slowly replace all with Lv10 Forests as you get stronger
You will now have a Great Producing Lumber Town
Step 1 Option II. - Iron City
> LV5 Farm (Demo Once Stables Built)
> LV2 Quarry (Demo Once Walls Lv9 or 10)
> Fill the Remaining Blocks with Minimun Lv6 Ironmine
The Level of you Ironmines will depend on how far you are progressed, however the early players should make sure they have Lv5 Minimun, its cheap on resourses and time to get to Level 6 and it gives great Production
Remember you have have 1 Valley for every Townhall Level So fill these slots up with Forests, Lv6-10 Will do Great, slowly replace all with Lv10 Hills as you get stronger
You will now have a Great Producing Iron Town
Step 1 Option III. - Half/Half Suzerain City
> LV5 Farm (Demo Once Stables Built)
> LV2 Quarry (Demo Once Walls Lv9 or 10)
> Fill the 50% of the Remaining Blocks with Minimun Lv5 Ironmine
> Fill the 50% of the Remaining Blocks with Minimun Lv6 Sawmills
Now most people know the main reason you go deep into one type is to stack all the bonuses, so going 50/50 seems off, well in AgeII, this set up will net you the highest production depending on a few things.
The Trick with set up is Colonies, the main reason is that Tributes are still effected by the Capacity limit, so a lumber town gains no iron from his colonies and vs versa, By Spliting it up you can get more production on both
Example
As you can see i have massive production, this town has about 60 Colonies and i get the effects from both of them.
Now this set up will produce more Resourses with good colonies, but there is a few down falls.
The first Problem is Capacity Limit, since your 50/50 you have basically half for each, but you production is as high as a lumber or iron town alone.
Because of this make sure you research Stockpile, this will increase you capcity limit by 10% each level and you really need lv7+ for this set up.
The second way around this is to use a Market place to store you resourses, Lv5+ is good as it will give you plenty space to store excess resourses and still bid.
This Build set up works really well if you want you Cities to be More Dependent not consently sending resourses from one to another.
It Lets you get Maximun resourse benifits from your Colonies, and is the most Powerfull Resourse Production set up.
The only downfall is because of the lower resources capacity limit you will have to be more active and store resources regularly.